I really like the game, but the amount of jank and the state of balance NEEDS to be fixed. I also recommend working on Dark Ages (maybe even prioritize it over fixes idk) since absense of any shrooms makes aggro zombie decks really strong and unfun to play against. Simply spamming defaults and imps is way too strong, but the original versus had a lot of balance changes to accomodate that (for example the Coffee Bean cost was reduced to 25 sun, the Repeater cost was reduced to 150 sun instead of being 200)
Things that are unlike the original (PVZ2):
1. Chili Beans are supposed to straight up insta-kill stuff, not damage it 2. Endurians can only damage two zombies at a time 3. Frozen plants are not ignored by lobbers if the zombies are present on a lane - they should prioritize zombies if they are present on a lane (however maybe leave this one for now?) 4. Plants that are supposed to emanate heat are just not doing so 5. Cherry Bomb not only insta-kills gargs and but also ignores Sarcophagus' armor (his armor is basically a layer, it is not supposed to be JUST some additional hp like the Buckethead)
Balance changes I can suggest:
1. Tomb Raiser needs to cost more, not sure how much though 2. Zombie side NEEDS to have 5 targets instead of 3 like in original versus mode - otherwise not only does Zombie side require less to defend but also it can divert Plants side's attention on lanes 2 and 4 knowing it will just waste their resources 3. Maybe make the Golden Leaf cost 25 sun? I don't know if this is a good change but for now it will at least allow a bit more power against aggro decks if development is going slow
Also actual bugs I found:
1. Potato Mines SEEM to sometimes trigger from and deal damage to zombies on adjacent lanes - not sure how to recreate it tho and I should've done more testing 2. Football Mechs eat stuff while pushing, hence they can eat the Chili Bean or Endurian and be damaged by them (also that is how i found out that Chili Bean does not insta-kill - the mech did not die after eating)
There is a lot more stuff I want to write but right this moment I can't. However I can write more tomorrow.
Cool game, and thanks for still giving support for windows xp, the game need some performance fix, anyways i found many bugs & unbalanced things, here's em:
"Plants"
Peashooter :need more faster fire-rate, because can be eat by imp when first round (other plants too).
Cabbage-pult :didnt do any damage to tombstone. Also cant catchup with imp speed (because imp is still op).
Bloomerang :why only shoot within 9 square? In pvz2 it doesnt do like that, also the boomerang didnt get back to him.
Bonk-Choy :didnt do back face when slapping zombie behind him.
Snow-Pea :when hitting zombie, the zombie didnt get blue.
Kernel-pult :same as cabbage-pult, cant catch up imp speed. Sometimes do blue effect on zombies (snow-pea effect) when hitting zombie with butter.
Cherry-bomb :1 hit to gargantuar
Snapdragon :why shooting if any enemy is 3 block away from him?
Squash :can be eaten & die (if too much damage dealed) when flying. bruh.
Torchwood :main hp is too much. Didnt exploding when die like jalapeno (pvz2 do this), snow-pea became fire when shoot through. Split-pea cant shoot backward through it, it became forward.
Chili-bean :do damage to zombies in 1 square after being eated
Melon-pult & winter-melon :cant do damage to tombstone, winter-melon didnt do slow effect
Chard-guard :can hurl tombstone. After 2 hurl he is just stand still.
Rotobaga :didnt deal damage as much as a normal pea does
Hurrikale :very fast slow effect, even after the zombie being pushed back the slow effect are gone
Pepper-pult :same as other pult cant do damage to fast moving enemy
Stunion :didnt fire burst of stunging gas to 3x4 area, just in front of it & doesnt do burst animation
Coconut-cannon :need more damage. In this game you need 5 this type of plant to kill single gargantuar but in pvz2 you just need 2 of it
A.K.E.E :cant do damage to any zombies, even on a zombie base (idk what is name)
Toadstool :after being planted when there a zombie in front of him, he need a secs before eating it.
Stallia :do permanent slow effect on zombie
Lava-guava :do hit & dont die immidiately making he has 2 hp
Grave-buster :invicible & do nothing because grave are on right side which plant cursor cant go
Laser-bean :only damage 8 square ahead. Fire speed is too slow.
Citron :to fast fire rate comparing with pvz2 version
Gatling-pea :barrel on his mouth only can be seen when shooting
o jogo e simples, mas é realmente bom tudo funciona bem tem otimas configuracões, mas tem coisas que falta do pvz2 alem do modo um jogador ser meio complicado de se jogar alem de ser um pouco desbalanciado. Mas uma ideia simples o jogo e realmente bom e merece mais reconheciment
ok so I tried the game and its pretty good but here are some things that I found while playing - Imp is too op - you can stack cannons on top of each other - cannon spawns imps so fast - sometimes when playing pvp 1 player screen says that they won while the other screen have the game still on
On the current version 0.35, the fast pacing of this game is very unique, I like it. Still, there are some bugs that can lead to a frustrating lost, and balance change need to be implemented. Some plants and zombies are too overpowering and others are quite undervalued.
Controllers are working now, thanks a lot! Brilliant game, I have been waiting this for pc so long time.
There is one bug what I found; When player of plants try to dig, then zombie-player can't do nothing at the same time - and there is not option to dig for zombie-player at all.
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please add disco zombie and witch hazel
Enter the discord to comment on it, I only accept requests out there.
ok... :(
Imbalacend, when i played with my friend, plants always won, but maybe im just bad ü
Is it possible to play without downloads?
what do you mean?
Like playing in browser.
No
oh ok
I want to ask how to connect between 2 pc from afar? Me and my friend can't find each others' room and the list board is always empty
must have the same version
Yep, i'm sure we've shared the same, latest version.
Give all plants and the zombies Pixel outlines
what engine did you guys use. Just curious.
It's on the page, Clickteam fusion
thanks didn’t know that it was there
I really like the game, but the amount of jank and the state of balance NEEDS to be fixed.
I also recommend working on Dark Ages (maybe even prioritize it over fixes idk) since absense of any shrooms makes aggro zombie decks really strong and unfun to play against. Simply spamming defaults and imps is way too strong, but the original versus had a lot of balance changes to accomodate that (for example the Coffee Bean cost was reduced to 25 sun, the Repeater cost was reduced to 150 sun instead of being 200)
Things that are unlike the original (PVZ2):
1. Chili Beans are supposed to straight up insta-kill stuff, not damage it
2. Endurians can only damage two zombies at a time
3. Frozen plants are not ignored by lobbers if the zombies are present on a lane - they should prioritize zombies if they are present on a lane (however maybe leave this one for now?)
4. Plants that are supposed to emanate heat are just not doing so
5. Cherry Bomb not only insta-kills gargs and but also ignores Sarcophagus' armor (his armor is basically a layer, it is not supposed to be JUST some additional hp like the Buckethead)
Balance changes I can suggest:
1. Tomb Raiser needs to cost more, not sure how much though
2. Zombie side NEEDS to have 5 targets instead of 3 like in original versus mode - otherwise not only does Zombie side require less to defend but also it can divert Plants side's attention on lanes 2 and 4 knowing it will just waste their resources
3. Maybe make the Golden Leaf cost 25 sun? I don't know if this is a good change but for now it will at least allow a bit more power against aggro decks if development is going slow
Also actual bugs I found:
1. Potato Mines SEEM to sometimes trigger from and deal damage to zombies on adjacent lanes - not sure how to recreate it tho and I should've done more testing
2. Football Mechs eat stuff while pushing, hence they can eat the Chili Bean or Endurian and be damaged by them (also that is how i found out that Chili Bean does not insta-kill - the mech did not die after eating)
There is a lot more stuff I want to write but right this moment I can't. However I can write more tomorrow.
Yes, quite of these failures or balances are already under discussion, I recommend you to enter my discord.
https://discord.gg/Nq9AM2mQue
Please add controller support!
(v0.78)
Cool game, and thanks for still giving support for windows xp, the game need some performance fix, anyways i found many bugs & unbalanced things, here's em:
"Plants"
Peashooter :need more faster fire-rate, because can be eat by imp when first round (other plants too).
Cabbage-pult :didnt do any damage to tombstone. Also cant catchup with imp speed (because imp is still op).
Bloomerang :why only shoot within 9 square? In pvz2 it doesnt do like that, also the boomerang didnt get back to him.
Bonk-Choy :didnt do back face when slapping zombie behind him.
Snow-Pea :when hitting zombie, the zombie didnt get blue.
Kernel-pult :same as cabbage-pult, cant catch up imp speed. Sometimes do blue effect on zombies (snow-pea effect) when hitting zombie with butter.
Cherry-bomb :1 hit to gargantuar
Snapdragon :why shooting if any enemy is 3 block away from him?
Squash :can be eaten & die (if too much damage dealed) when flying. bruh.
Torchwood :main hp is too much. Didnt exploding when die like jalapeno (pvz2 do this), snow-pea became fire when shoot through. Split-pea cant shoot backward through it, it became forward.
Chili-bean :do damage to zombies in 1 square after being eated
Melon-pult & winter-melon :cant do damage to tombstone, winter-melon didnt do slow effect
Chard-guard :can hurl tombstone. After 2 hurl he is just stand still.
Rotobaga :didnt deal damage as much as a normal pea does
Hurrikale :very fast slow effect, even after the zombie being pushed back the slow effect are gone
Pepper-pult :same as other pult cant do damage to fast moving enemy
Stunion :didnt fire burst of stunging gas to 3x4 area, just in front of it & doesnt do burst animation
Coconut-cannon :need more damage. In this game you need 5 this type of plant to kill single gargantuar but in pvz2 you just need 2 of it
A.K.E.E :cant do damage to any zombies, even on a zombie base (idk what is name)
Toadstool :after being planted when there a zombie in front of him, he need a secs before eating it.
Stallia :do permanent slow effect on zombie
Lava-guava :do hit & dont die immidiately making he has 2 hp
Grave-buster :invicible & do nothing because grave are on right side which plant cursor cant go
Laser-bean :only damage 8 square ahead. Fire speed is too slow.
Citron :to fast fire rate comparing with pvz2 version
Gatling-pea :barrel on his mouth only can be seen when shooting
Star-fruit :weird shooting angle
Thats for now. Thanks & sorry for bad english :p
Pudiste haber hablado en español tambien, las solicitudes de cambios solo se aceptan desde discord.
Man, im not spanish guy, im from another country
Okey
I think some of your stuff is not from vanilla PVZ 2, Stunion is not supposed to be a 3x3 aoe and Torchwood is not supposed to blow up like a jalapeno
torchwood does blow up like a jalapeno in pvz 2, just not pvz 1
it blow when zombie eating it till die
o jogo e simples, mas é realmente bom tudo funciona bem tem otimas configuracões, mas tem coisas que falta do pvz2 alem do modo um jogador ser meio complicado de se jogar alem de ser um pouco desbalanciado. Mas uma ideia simples o jogo e realmente bom e merece mais reconheciment
Epico
I'm using windows, but I think it would be cool to port this to Mac
one of my current gripes with this game is there isnt a control scheme for mouse
other than that this is dope
also u should add flag zombie (maybe one for each world, bringing in their own worlds' zombies)
Have you tried the survival mode?
no, but i meant for the multiplayer too
ok so I tried the game and its pretty good but here are some things that I found while playing
- Imp is too op
- you can stack cannons on top of each other
- cannon spawns imps so fast
- sometimes when playing pvp 1 player screen says that they won while the other screen have the game still on
The sync is not perfect sorry.
Pretty good game ye got here
its pvz versus, but better, and 8-bit!
what more could you ask for?
no, like, what else could you really ask for?
I wish this could be on phone
Just not is possible.
nice game, online feature make it unique from other versus mode fangames
sussy comment
cool game, has good use of pvz2 in Versus Mode. I see a lot of potential in this game.
On the current version 0.35, the fast pacing of this game is very unique, I like it. Still, there are some bugs that can lead to a frustrating lost, and balance change need to be implemented. Some plants and zombies are too overpowering and others are quite undervalued.
Sure, Which plants do you think need to be balanced?
oye se ve muy bien pero ¿cómo se instala?
Es el único ejecutable que hay en el zip, no hay instalación
Seriously? wow I love the work you did with this fangame
This is actually really cool! Just a problem for me is that the resolution is too big for my screen.
In the next update, you will be able to change the size of the window
Please add controller support! :)
Sure
Controllers are working now, thanks a lot! Brilliant game, I have been waiting this for pc so long time.
There is one bug what I found; When player of plants try to dig, then zombie-player can't do nothing at the same time - and there is not option to dig for zombie-player at all.
Fixed
There is only version 0.1 to download now :) Can't try that yet...
You're right I'm sorry.