This game can be played in pc(windows) with keyboard, joysticks and mouse. This project is designed exclusively for Windows and it will not be compatible with other platforms. Therefore, you cannot play on Android, Mac or iOS devices. We apologize for any inconvenience this may cause.
I found a few more bugs. peashooter id is 2 instead of 1. sunflowers id is 1 instead of 2. when you summon more than one coffee tiles, only 1 spawn. minecarts and rails don't spawn if spawned by pl87.
Small bug(very minor nitpick): All things that scroll(plant/zombie select screen, penny shop, etc.) can be scrolled past the amount of actual things available, you can scroll back to where there is actual stuff but it's kinda boring :p, plus on Parsec the guy playing with you can just keep pressing up/down key on select screen and do a little trollin
well, I will put a limit to the scroll, regarding parsec it is impossible to make the hoster not to press your keys, that's why the game has its own way to play online without the need of third party applications.
Love this game so far, been enjoying it with friends. Thanks a ton for making it free! Just one suggestion, i think the esc key should not cause you to leave the game, it's quite annying to accidentally leave a game in progress. Instead you could have a pause button in a corner. :)
so uhh.. iceberg lettuce froze an imp thrown by a garg then after that, the imp starts float walking and passed through the lawnmower and the zombies won
In regards to modifying the game, it's actually not possible to do so in a significant way. The only things that can be changed are some songs or sound effects(piano). And as for the "caffe tile," its function is actually to speed up the ability of the plants.
I really like the game, but the amount of jank and the state of balance NEEDS to be fixed. I also recommend working on Dark Ages (maybe even prioritize it over fixes idk) since absense of any shrooms makes aggro zombie decks really strong and unfun to play against. Simply spamming defaults and imps is way too strong, but the original versus had a lot of balance changes to accomodate that (for example the Coffee Bean cost was reduced to 25 sun, the Repeater cost was reduced to 150 sun instead of being 200)
Things that are unlike the original (PVZ2):
1. Chili Beans are supposed to straight up insta-kill stuff, not damage it 2. Endurians can only damage two zombies at a time 3. Frozen plants are not ignored by lobbers if the zombies are present on a lane - they should prioritize zombies if they are present on a lane (however maybe leave this one for now?) 4. Plants that are supposed to emanate heat are just not doing so 5. Cherry Bomb not only insta-kills gargs and but also ignores Sarcophagus' armor (his armor is basically a layer, it is not supposed to be JUST some additional hp like the Buckethead)
Balance changes I can suggest:
1. Tomb Raiser needs to cost more, not sure how much though 2. Zombie side NEEDS to have 5 targets instead of 3 like in original versus mode - otherwise not only does Zombie side require less to defend but also it can divert Plants side's attention on lanes 2 and 4 knowing it will just waste their resources 3. Maybe make the Golden Leaf cost 25 sun? I don't know if this is a good change but for now it will at least allow a bit more power against aggro decks if development is going slow
Also actual bugs I found:
1. Potato Mines SEEM to sometimes trigger from and deal damage to zombies on adjacent lanes - not sure how to recreate it tho and I should've done more testing 2. Football Mechs eat stuff while pushing, hence they can eat the Chili Bean or Endurian and be damaged by them (also that is how i found out that Chili Bean does not insta-kill - the mech did not die after eating)
There is a lot more stuff I want to write but right this moment I can't. However I can write more tomorrow.
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The Level Maker isn't working can you fix it please
whats not working?Could you be more specific?
Buenisimo. Good
10/10
buenardo
in android?
What devices and controls can play the game?
when will the next update be released?
Almost done, I'm giving it some final touches in about 5 days.
how to do download? it tell me to downloadd like C++
Could you enter the discord? It's a bit of a weird mistake, maybe I can explain it better there
can you make it so we can choose which side to play (plants or zombies) for survival mode (single-player)
I don't know how to make the AI know how to play
a few bugs in ivtmaker that I found.
boombox zombies' id is 58 instead of 57. gold leaf doesn't spawn when summoned by ivtmaker. hope this helps..
I appreciate your reports and they will be fixed for the next version.
I'll let you know if I find anymore bugs.
I found a few more bugs. peashooter id is 2 instead of 1. sunflowers id is 1 instead of 2. when you summon more than one coffee tiles, only 1 spawn. minecarts and rails don't spawn if spawned by pl87.
The IDs can be found in the game almanac (since you will probably find that they are all offset by 1), where did you see that sunflower I'd is 2?
when I type 2, I get peashooter and when I type 1, I get sunflower.
maybe make a drag and drop
sorry i cannot do that
what is the online version of this
You can use the launcher for autoupdate
What happens when you open the launcher.exe?
Is it possible to turn on vase mode for local play?
Yeah but it is hidden press CRT + v in a local match
k thx
This game is epic
<3
Small bug(very minor nitpick): All things that scroll(plant/zombie select screen, penny shop, etc.) can be scrolled past the amount of actual things available, you can scroll back to where there is actual stuff but it's kinda boring :p, plus on Parsec the guy playing with you can just keep pressing up/down key on select screen and do a little trollin
well, I will put a limit to the scroll, regarding parsec it is impossible to make the hoster not to press your keys, that's why the game has its own way to play online without the need of third party applications.
Love this game so far, been enjoying it with friends. Thanks a ton for making it free! Just one suggestion, i think the esc key should not cause you to leave the game, it's quite annying to accidentally leave a game in progress. Instead you could have a pause button in a corner. :)
the game can't be paused, however i could make a menu appear when you press esq where you can go back or return to the game, what do you say?
Puedes conseguir monedas jugando online o en el modo de 1 jugador
Esta increible me encanta demasiado ya tengo otro nuevo juego favorito :D
Que bien que te guste, gracias por comentar✧◝(⁰▿⁰)◜✧
so uhh.. iceberg lettuce froze an imp thrown by a garg then after that, the imp starts float walking and passed through the lawnmower and the zombies won
thanks for reporting. (☞゚ヮ゚)☞
hey ive got a question
well, I'm listening
Im wondering if theres a way to like mod the game and i also have no idea what the caffe tile does as well
In regards to modifying the game, it's actually not possible to do so in a significant way. The only things that can be changed are some songs or sound effects(piano). And as for the "caffe tile," its function is actually to speed up the ability of the plants.
oh well thanks
It's cool, but kinda buggy and unbalanced
at least write some examples of what you want to fix.
1)sweet potato doesn't work with some effects
2)2+ sweet potatoes on adjacent lines = teleport
2)gargantuars can spawn imps on the adjacent lines
3)after planting a solar grave when you plant a basic grave, solar appears
4)I can plant speakers on graves
5)I can plant speakers on speakers
6) Iceberg lettuce works weird
There are a lot more of them, but nuh, I'm too lazy
1. I need more context.
2. What is supposed to happen.
2. I have never seen that
3. was a kind of nerf to that strategy(intentional).
4. 5. Speakers count like graves. when you put a grave over other grave the one with less health is destroyed.
6.?
it is good, but the zombies are very strongers..
bro which one do i download there are 9 different downloads
this game is the stupidest game I ever saw
uwu.
Yo, fun game. Really funny graphics. Very cool!
VERY GOOD love the pixel art and the discord community is very nice and helpful!
My goodness the game was so fun!
Small Issue:
chard guard cant throw pole
pole can jump anything
Zoy bean is cursed, you can plant another plant on top
swash buckler too fast in swing
swash bucklers phase through lawn mowers
king zombie goes into the bushes when thyme warp is used
two pilots spawn at once even tho its only one
zombie with acid head too op
caller zombie with mic too op
cannon imp dont move when pianist zombie is spawned XD (joke)
when zomboni gets kicked by kick dancer, the top lane of zomboni gets ice too
Kidding when i said small
thanks, i'll be fixing them, what do you mean by caller zombie with mic?
I dunno, the zombie with the microphone that spawns imps. I honestly forgot it's name
new update is bugged
yes, i will fix it soon
absolutely love this! always has been a pvz fan, seeing this makes me very happy
i hope it can run on 32 bit system
is it possible to play with a keyboard as player 1 and a controller as player 2?
Yes, try with antimicro.
https://antimicro.uptodown.com/windows
Linux support? probably not
Pls read
I have andoid, mac, or ios, can i play?:
No this project is only for windows never will be exported to other plataforms.
can you make this available for Mac
i had a window but i got a new mac
Will you release the mobile game? only with online mode
No, mobile no
go to the discord for suggestions
please add disco zombie and witch hazel
Enter the discord to comment on it, I only accept requests out there.
ok... :(
Imbalacend, when i played with my friend, plants always won, but maybe im just bad ü
Is it possible to play without downloads?
what do you mean?
Like playing in browser.
No
oh ok
I want to ask how to connect between 2 pc from afar? Me and my friend can't find each others' room and the list board is always empty
must have the same version
Yep, i'm sure we've shared the same, latest version.
Give all plants and the zombies Pixel outlines
what engine did you guys use. Just curious.
It's on the page, Clickteam fusion
thanks didn’t know that it was there
I really like the game, but the amount of jank and the state of balance NEEDS to be fixed.
I also recommend working on Dark Ages (maybe even prioritize it over fixes idk) since absense of any shrooms makes aggro zombie decks really strong and unfun to play against. Simply spamming defaults and imps is way too strong, but the original versus had a lot of balance changes to accomodate that (for example the Coffee Bean cost was reduced to 25 sun, the Repeater cost was reduced to 150 sun instead of being 200)
Things that are unlike the original (PVZ2):
1. Chili Beans are supposed to straight up insta-kill stuff, not damage it
2. Endurians can only damage two zombies at a time
3. Frozen plants are not ignored by lobbers if the zombies are present on a lane - they should prioritize zombies if they are present on a lane (however maybe leave this one for now?)
4. Plants that are supposed to emanate heat are just not doing so
5. Cherry Bomb not only insta-kills gargs and but also ignores Sarcophagus' armor (his armor is basically a layer, it is not supposed to be JUST some additional hp like the Buckethead)
Balance changes I can suggest:
1. Tomb Raiser needs to cost more, not sure how much though
2. Zombie side NEEDS to have 5 targets instead of 3 like in original versus mode - otherwise not only does Zombie side require less to defend but also it can divert Plants side's attention on lanes 2 and 4 knowing it will just waste their resources
3. Maybe make the Golden Leaf cost 25 sun? I don't know if this is a good change but for now it will at least allow a bit more power against aggro decks if development is going slow
Also actual bugs I found:
1. Potato Mines SEEM to sometimes trigger from and deal damage to zombies on adjacent lanes - not sure how to recreate it tho and I should've done more testing
2. Football Mechs eat stuff while pushing, hence they can eat the Chili Bean or Endurian and be damaged by them (also that is how i found out that Chili Bean does not insta-kill - the mech did not die after eating)
There is a lot more stuff I want to write but right this moment I can't. However I can write more tomorrow.
Yes, quite of these failures or balances are already under discussion, I recommend you to enter my discord.
https://discord.gg/Nq9AM2mQue